Microsoft XBox Performance Sheet
|
XBox |
Playstation 2 |
Gamecube |
CPU |
733 MHz |
294.912 MHz |
485MHz Power PC |
Graphics Processor |
233 MHz custom-designed chip, developed by Microsoft and nVidia |
147.456MHz |
162 MHz Custom chip "Flipper" |
Total Memory |
64MB |
32MB |
40MB |
Memory Bandwidth |
6.4GB/sec |
3.2 GB/sec |
2.6GB/sec |
Polygon Performance |
116.5 M/sec |
66 M/sec |
6-12 M/sec |
Simultaneous Textures |
4 |
1 |
N/A |
Pixel Fill Rate - No texture |
3.7 G/Sec |
2.4 G/Sec |
N/A |
Pixel Fill Rate - 1 Texture |
3.7 G/Sec |
1.2 G/Sec |
N/A |
Pixel Fill Rate - 2 Textures |
3.7 G/Sec |
0.6 G/Sec |
N/A |
Compressed Textures |
Yes (6:1) |
No |
ST3C compressed textures (6:1). |
Built in Hard Disk |
Yes |
No |
No |
I/O |
Game controller x4 Ethernet (10/100) |
Game controller x2 USB IEEE1394 PCMCIA |
Game controller x4 High-speed serial port x2 High-speed parallel port |
Audio Channels |
256 |
48 |
64 |
3D Audio Support in Hardware |
Yes (64 3D channels) |
No |
N/A |
Dolby® Digital 5.1 Surround Sound in Hardware |
Yes |
No |
No |
MIDI+DLS Support |
Yes |
Yes |
N/A |
Hardware audio filtering and EQ |
Yes |
No |
N/A |
Broadband enabled |
Yes |
Optional |
Optional |
DVD Movie playback |
Remote control accessory required |
Yes |
No |
HDTV Movie support |
Yes |
Yes |
No |
HDTV Game support |
Yes |
No |
N/A |
Maximum resolution |
1920x1080 |
1280x1024 |
N/A |
Maximum resolution (2 x 32bpp frame buffers + Z) |
1920x1080 |
640x480 |
N/A |
US Launch Date |
November 2001 |
October 2000 |
November 2001 |