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Southend
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Ubi Soft
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Fighting
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1-4
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10.24.02
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Deathrow
Wow, it's not often that a great game like Deathrow comes out unbeknownst to
my radar. I like to believe that I'm open minded, I like practically every
genre out there, and just about every console, but this game just came out
of nowhere, I had no idea the game was even in development. But I'm
certainly glad it did come out, because Deathrow offers a very fresh take on
arcade-style, sweat-inducing, bare-knuckle gameplay that I oh-so love.
Deathrow starts out with some extremely cliche backstory, telling you of a
land far into the future, where your generic mega-corporation media
conglomerate starts a full fledged sports league to entertain a desensitized
populous. Violence combines with athletics, in this new fusion of what could
best be described as soccer, basketball, and Mortal Kombat thrown in a
blender called Blitz Ball. The new sport strikes a chord with the masses,
and there you have it. All of this is pretty much meaningless though, just
an excuse to present the actual gameplay, which is where Deathrow really
comes through.
Gameplay
That said, Deathrow is a hard game to describe, considering there is no real
"Blitz Ball" sport, but the game basically flows like this; two teams of 4
enter an arena, both teams given a goal at opposite ends of the arena. A
disc (DR's equivalent of a ball) is spawned in the center of the arena much
like a Soccer kick off, and both teams then try to score a point by throwing
the disc in the opposing team's goal. After the kick off, the game takes a
basket-ball like turn, forcing you to work coherently with your team to
succeed, running up and down the arena, passing up-court for a fast break,
or sprinting back to protect your goal, and even assigning full strategies
for you team (which is easily done by tapping the d-pad up or down, up for
more aggressive, down for more defensive).
In a nut shell, that's how a basic game works. That is, until you factor in
the 'Mortal Kombat' part, because of course, a sport like this wouldn't be
entertaining in the future, if people didn't lose a limb or two here and
there. Anyway, Deathrow features some basic fundamentals of a fighting game,
which while not as complicated as a stand-alone fighter, when combined with
the basic gameplay of the sport it adds quite a bit to the table as a whole.
Basically, what you're given are your regular punch and kick combos, your
throw (punch and kick combined), jump kicking and punching, a guard (which
turns into a leaping dodge when combined with a direction) and --probably
the most effective-- an attack in which you hurl yourself head (or foot,
depending on whether you press punch or kick) first in the direction you're
looking.
Like I said, when compared to a stand-alone fighter's repertoire, it
certainly looks primitive, but when you combine it together with the main
game's sport-like gameplay, it works very well. The end result is an
extremely cohesive and intense arcade-style experience. You'll find yourself
learning how to time everything perfectly, jumping and dodging at exactly
the right moments and chaining your dodges with jumping and passing,
learning how and when the right times to pass the disc are, what formations
to use, and just when to bust out the karate choppin'. That's not to say it
doesn't take work though. The game definitely packs a bit of a learning
curve, but within an hour or two you should probably get the hang of things
(but you do keep learning well into the game).
What Deathrow offers as it's career mode is called "Conquest" mode, in which
you'll probably spend most of your single-player time. The idea of the mode
has you picking one of the starting teams available to you, and working your
way up the ranks with that team, increasing your team member's abilities and
recruiting better team members to eventually reign supreme among the Blitz
Ball ladder. You'll do this by going through several leagues of teams from
novice to pro level, challenging each team above you until you're atop the
current league, in which you'll be able to advance to the next.
During each match, you'll earn money (and much more money for winning, of
course), which you can spend on a variety of things, from recruiting new
members to training and healing current ones. After matches, you can also
look at your message box (basically like your team's mail box), which can
contain a variety of things to spice your season up (or mess it up) like bet
proposals, special drugs which have a chance to increase or decrease
performance of a member, challenges from non-league teams --who may be much
harder than the official teams-- and --unfortunately-- losing money for
various reasons.
Deathrow also offers a variety of other standard modes, from single matches
and multi-player, to even network-support, for when 4 players just isn't
enough. Another cool feature of DR, is the unlock mode. Similar to games
like GoldenEye, DR makes you earn your extras. During Conquest mode, every
time you beat an opposing team other than the starting teams, that team and
its' arena opens up in the unlock mode for you to purchase with unlock
credits you earn in Conquest mode. There are a few other extras you can buy
in the unlock mode as well.
Graphics
On the graphical side of the things, DR is solid, though not necessarily
that impressive. The aesthetics in the game are often minimal until later in
the game, and generally emit a bland, dark tone. Not to say things aren't
technically impressive, because the game definitely packs some technical
merit, especially in terms of textures. The textures of the arenas are done
really well, featuring a level of bump-mapping light-reflection not often
seen. Most of the environments are fairly similar though, and not overly
creative, most resembling cold steel or asphalt. There are some interesting
ones though, such as a space-station, a volcano-themed arena, and of course
a ninja dojo (Because what's a future without ninjas? That's right, it's not
a future at all, thank you).
The character models fare similarly, they do their job just fine, but
they're not exactly impressive. Animation is well done though, all of the
different moves flow well enough. There is certainly more variety in the
characters than the environments, luckily. Army commandos, robots, ninjas,
scientists, and even demons are not uncommon in the Blitz Ball league. The
overall presentation of Deathrow still comes off well, despite the
sometimes-drab feel of the arenas, the game definitely has some style all
it's own.
Sound
On the audio front, DR doesn't offer anything too impressive, but like the
graphics, what it does offer works. Background music conforms to your
general, futuristic, techno/rock mix, and the announcer is equipped with
your average, over-dramatic, obnoxious announcer voice. There's quite a
sizable amount of voice samples accompanying each team though, and you'd
probably be very surprised to hear just what comes out of their little
(potty) mouths. I'm serious when I say this --Deathrow is actually the first
game to ever be accompanied with a parental guidance label that is commonly
attached to many music cds featuring explicit lyrics. And these are just
voice samples ;). Make no mistake, you will hear no shortage of F's and S's
in Deathrow, and while it doesn't add anything to the game, it certainly is
interesting.
Bottom Line:
Deathrow is a very good, and very unique game. If you're at all
like me, you probably never saw it coming however, but while you probably
hadn't planned of picking it up, I definitely recommend it. Though the game
won't wow anyone with graphics or impress with a stylistic soundtrack, what
Deathrow does well, is it's gameplay, and that's what really matters, right?
-Andy Wilson
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